              .=================================================.
              |                  - The Edge -                   |
              |                                                 |
              |         An Unreal level based on Hipdm1         |
              |  from Quake Mission Pack 1, Scourge of Armagon  |
              `================================================='

Authors:
    SchmucK     - textures, lights, items, moving brushes, effects, etc.
    Pointdexter - BSP to Unreal converter, UnrealScript stuff


INSTALLATION
============

    The ZIP file contains four files which should go into specific
    directories:

        UnhipDm1.unr      - belongs in Unreal\Maps
        Unhip Readme.txt  - belongs in Unreal\Maps (this file)
        Unhip.u           - belongs in Unreal\System
        UnhipTex.utx      - belongs in Unreal\Textures

    where "Unreal" is the Unreal directory on your hard drive (usually
    C:\Unreal).  If you unzip this ZIP file into your Unreal directory using
    full folder names, each file will go in the right place.

    The best way to get this level up and running quickly is to double-click
    UnhipDm1.unr once it exists in your Unreal\Maps directory.

    The next best way to load the level is through the Unreal console.  Press
    ~ or Tab in the game to get to the console, and type "start UnhipDm1" to
    load the level.

    To host a multiplayer game on a LAN, you can type "start UnhipDm1?Listen"
    from the Unreal console.

    Note that you can't load this level from the Unreal menus unless you make
    a change to your Unreal.ini file.  Do not rename UnhipDm1.unr to something
    like DmUnhip.unr just to make it show up in the deathmatch menus.
    Instead, please read the section on Launching From Menus near the bottom
    of this document.


CREDITS
=======

- id Software
- His lo'ness, Levelord of Ritual
- Olivier Montanuy for his on-line description of the Quake BSP file format
- Tim Sweeney for putting up the Unreal Technical Info pages


PLAY INFORMATION
================

    Single Player           : No
    Cooperative             : No
    Deathmatch              : Yes
    Difficulty Settings     : No
    New Sounds              : No
    New Graphics            : Yes
    New Stuff               : Invulnerability
                              Empathy Shield
                              Falling damage limited to 5 health
    Known Glitches          : Proximity light in jump tube stays on in
                              multiplay.  Glass shards covering the flak gun
                              are sometimes opaque in multiplay.

CONSTRUCTION
============

    Base                    : Mesh was extracted from original Quake map
                              and converted to Unreal.
    Editor(s) used          : UnrealED
    Build Time              : hours and hours


AUTHORS' NOTES
==============

Josh (Schmuck):  rlathang@achilles.net
    
    This was a first attempt at using UnrealEd.  You will probably notice that
    some textures look misplaced.  This is due to an early mesh import choice
    that only reared its ugly head near the end of completion.  Also, the bot
    support isn't too great.  I was never able to figure out how to get them
    to shoot the trigger above the lift in the flak room.  I removed the lift
    exit and center nodes since the bots were constantly walking on and off
    the lift and not doing much else.

Jeff Preshing (Pointdexter):  jpreshin@uwaterloo.ca

    Same thing goes for the UnrealScript for the new items, I pretty much
    learned as I went.  It was tough to work around the limitation that
    you can only subclass from Unreal's existing class library, never
    modifying the code above it.  This is the core reason why you need to
    launch this level as an "UnhipGame" as opposed to a DeathMatchGame like
    any other.  On the plus side, the Quake BSP to Unreal brush converter
    was pretty straightforward to code.  It was neat to see UnrealEd import
    the resulting huge brush of the level with few problems.


LAUNCHING THE LEVEL FROM THE MENUS
==================================

    This is kind of a pain, but to launch this level from the menus, you must
    start the game as an "UnhipGame" rather than a "DeathMatchGame".
    To do this:

        1) Quit Unreal.
        2) Open Unreal\System\Unreal.ini in a text editor like Notepad.
        3) Find the section called: [UnrealI.UnrealServerMenu]
        4) In the first blank "Games[x]=" line in this section, put
           "Unhip.UnhipGame".  At the end of the section, increase MaxGames
           by 1.  Here's the section in my Unreal.ini for example:

            [UnrealI.UnrealServerMenu]
            Map=UnhipDm1
            GameType=Unhip.UnhipGame
            Games[0]=UnrealI.DeathMatchGame
            Games[1]=UnrealI.TeamGame
            Games[2]=UnrealI.CoopGame
            Games[3]=UnrealI.KingOfTheHill
            Games[4]=UnrealI.DarkMatch
            Games[5]=Unhip.UnhipGame
            Games[6]=
            Games[7]=
            Games[8]=
            Games[9]=
            Games[10]=
            Games[11]=
            Games[12]=
            Games[13]=
            Games[14]=
            Games[15]=
            MaxGames=5

        5) Launch Unreal, and go to the Multiplayer menu.  You should be
           able to select UnhipGame as a game type from now on.  Use it!

    Note that whenever you change the UnhipGame game settings from the menu,
    they remain in effect the next time you launch the game from the Unreal
    console or command line.

   
COPYRIGHTS/PERMISSIONS
======================

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.



----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
